a narrative design agency
actezéro is a narrative design agency.We create, produce, and support stories & characters for your projects.
Our team offers solutions & tools, workshops, coaching sessions, auditing, and much more.Get in touch here and let's build something meaningful together!You can follow us on Twitter as well!
our latest projects
Since 2017, we have collaborated and worked on more than a dozen projects. Here are the latest ones...
Client: Hibernian Workshop
Release date: November 2023Four heroes fight to escape a gilded prison in this epic roguelite action game.→ We worked alongside the production team since the start of the project to build the world, create the characters, design, and produce the narrative content through Early Access and up to the release.Narrative Director: Anthony Jauneaud
Writer: Cindy Asselin de Beauville
Sparkling: Rik Godwin
- Story & Characters
- Narrative DesignSteam Page
Client: Deck13 & Focus Entertainment
Release date: August 2023Rise from the sand and liberate mankind from the oppression of the gods.→ In 2021, we were consulted on the story and the characters. Later in 2022, Rik Godwin joined the narrative team to write content up to the final recording days.Story Consultants: Cindy Asselin de Beauville & Anthony Jauneaud & Rik Godwin
Writer: Rik Godwin with the narrative teamSteam Page
Harmony: Fall of Reverie
Client: Don't Nod
Release date: June 2023In the very near future… When Polly returns home after a few years abroad to look for her missing mother, she soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity. From there, she becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.Lead Writer: Anthony Jauneaud
Writers: Rik Godwin & G.C. BaccarisSteam Page
Client: Un Je Ne Sais Quoi + Umanimation
Release date: May 2023After the death of her grandmother, Mimi comes back to her house in Dordogne. There, she will uncover the truth about the last summer she spent there…→ We were invited to join the project during pre-production and alongside the team and its creative director, we designed and wrote the story, the characters, and the dialogues in English.Narrative Director: Anthony Jauneaud
- Story & Dialogues
- Narrative DesignSteam Page
Client: Monkey Moon
Release date: November 2022In this sci-fi management game, you manage, organize, and improve a station filled with technological wonders.Narrative Director & Writer: Anthony Jauneaud
Guest Writers: Cindy Asselin de Beauville & Rik Godwin & more!Steam Page
Under the Waves
Client: Parallel Studio
Release date: August 2023A narrative-driven adventure game about the engulfing power of grief. As Stan retreads further into his self-imposed solitude, he starts to experience strange events far beneath the waves. Stuck between life and death, Stan will have to make the most significant choice of his existence.Story Consultants: Anthony Jauneaud & Rik Godwin
Lead Writer: Rik Godwin
French Localisation: Clément MartinSteam Page
A Plague Tale: Requiem
Client: Asobo Studio
Release date: October 2022Six months have passed since the events of the first game. With Hugo's curse now seemingly under control, the siblings escape their devastated homeland and travel far south to find a definitive cure to Hugo’s affliction. But, when the boy's powers reawaken, death and destruction return in a flood of devouring rats.→ We joined the team for six months in 2021 to support the narrative and level teams.Additional Writer: Anthony JauneaudSteam Page
Whether your project has not started yet or you are in the middle of production, we are here for you.
WORLD-BUILDING — creating coherent worlds Players will love to explore
CHARACTERS — creating complex yet lovable heroes & villains, and everything in between
STORY — structuring the overall narrative to build a meaningful journey
DOCUMENTATION — to support the game and the narrative, making them stronger & more enjoyable
SCOPING — preparing the team to get all the narrative in while respecting constraints
WRITING — in tandem with your team or alone, writing the narrative content of the game
EMERGENCY WRITING — sometimes you need help to reach a specific milestone
SCOPE MANAGEMENT — when the deadline is upon you, we can jump in and find ways to cut or change narrative content
SPARKLING — going over the already written narrative & making it even more powerful
REVIEWING — going over the game and its narrative, finding solutions, offering improvements, and more
Your team might already have the story they want to tell.If you think you need a bit of theory, our workshops could be an opportunity for you and your team to lay down, explore, reshape the story and its structure.These moments are a break from the usual game dev routine—the goal is to allow the narration to be expressed, tested, and improved.
You know you can do it alone… but you need to be sure!Before or during production, we can assess your project's narrative state, detect issues and more importantly deliver recommendations, ideas, & solutions.Our consulting sessions are usually an hour every two weeks. They are especially effective when your team has a dedicated narrative person who needs a bit of mentoring and (emotional) support.
get in touch
our current team
Cindy Asselin de Beauville
Senior Narrative Designer & Writer @ actezéroMartinican, demi-female, involved in LGBTQ+, gender, race, and ecology issues… Certified tea addict.Studied game design, programming, cinema, and scriptwriting. Worked as a freelancer for: Flying Oak Games, Périple Studio, ARTE…Writes in French & English.
Narrative Director @ actezéroBorn in 1986. Grew up on a tropical island with Tolkien, Barjavel, and John Irving.Studied cinema and scriptwriting. Worked at Ubisoft (O.zen), Asobo Studio (Hololens games, A Plague Tale), Sumo Digital (Dead Island 2)… before turning indie.Writes in French & English.
Writer on Harmony: The Fall of ReverieG.C. Baccaris has been making games since 2016 and freelancing in the games industry since 2019. Grim has a BA in Classics and English Literature, and was mentored by bestselling author and games writer Greg Buchanan.As a freelancer, Grim has worked in a variety of roles for clients representing National Geographic, Revelations Productions, Coolmath Games, and Boston University, among others.When not writing, programming, or consumed with existential dread, Grim can be found maintaining a plague mask collection, contemplating cryptids, or unconscious.Writes in English.Official Website
Currently: Lead Writer @ UbisoftBritish (sorry). Hobbies include being lactose tolerant and reading trashy crime novels.Studied English and Linguistics and has worked on games including Harmony: The Fall of Reverie, Under the Waves and Chinatown Detective Agency.LinkedIn
We are not currently looking for more talent, for interns or for apprentices, but if you send us an email, we will reply (late).
our other projects
Client: Xeno Bits
Release date: Early Access OUT NOWAs the XO of the newly funded Exogate Initiative, your mission is to build your base, send explorers throughout the universe, and gather intel about extra-terrestrial life.Narrative Director: Anthony Jauneaud
Narrative Designers & Writers: Cindy Asselin de Beauville & Rik GodwinSteam Page
Client: Monkey Moon
Release date: July 2019A taxi driver is tasked by the police to investigate on a serial killer. On the way, he will meet the many souls of Paris and their vibrant stories.Narrative Director: Anthony Jauneaud
- Story & Characters
- Narrative DesignGuest Writer: Rik GodwinAwards:
- Pégases 2020 - Best Indie Game
- IGF 2020 - Honorable Mention: Excellence in NarrativeLink
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